By: Team T08-2
Since: May 2019
Licence: MIT
- 1. Introduction
- 2. About this Developer Guide
- 3. Setting up
- 4. Design
- 5. Implementation
- 6. Documentation
- 7. Testing
- 8. Dev Ops
- Appendix A: Product Scope
- Appendix B: User Stories
- Appendix C: Use Cases
- C.1. Use case: Add a task
- C.2. Use Case: Tick Task
- C.3. Use Case: Sort Task
- C.4. Use case: Edit a task
- C.5. Use Case: Delete a Task
- C.6. Use Case: Add a new purchase
- C.7. Use Case: View Expenditure List
- C.8. Use Case: Clear Expenditure List
- C.9. Use Case: Record Completed Workout
- C.10. Use Case: View Workout Log
- Appendix D: Non Functional Requirements
- Appendix E: Glossary
- Appendix F: Product Survey
- Appendix G: Feature Contribution
- Appendix H: Instructions for Manual Testing
1. Introduction
1.1. What is LIFE
LIFE - Lifestyle Improvement For Everyone
This is a one stop lifestyle management application made for people to better manage their lives through documenting
and tracking their tasks, expenses, workouts and habits.
Features include:
-
Task List
-
Expenditure List
-
Workout Tracker
-
Habit Tracker
-
Contact List
1.2. Core Team
LIFE was developed and is continually being maintained and improved upon by Team T08-2
2. About this Developer Guide
This developer guide serves to assist you in making contributions to the LIFE application. To get started, jump to [Setting Up].
3. Setting up
Follow the instructions below to set up and configure LIFE project files on your computer.
3.1. Prerequisites
-
JDK
8
(revision1.8.0_201
or later)If you do not already have it installed, you can download it from here. Only JDK 8 is supported.
This app will not work with later major JDK releases such as JDK 9, 10, 11, etc. -
IntelliJ IDE
IntelliJ by default has Gradle and JavaFx plugins installed.
Do not disable them. If you have disabled them, go toFile
>Settings
>Plugins
to re-enable them.
3.2. Setting up the project in your computer
-
Fork this repo, and clone the fork to your computer
-
Open IntelliJ (if you are not in the welcome screen, click
File
>Close Project
to close the existing project dialog first) -
Set up the correct JDK version for Gradle
-
Click
Configure
>Project Defaults
>Project Structure
-
Click
New…
and find the directory of the JDK
-
-
Click
Import Project
-
Locate the
build.gradle
file and select it. ClickOK
-
Click
Open as Project
-
Click
OK
to accept the default settings -
Open a console and run the command
gradlew processResources
(Mac/Linux:./gradlew processResources
). It should finish with theBUILD SUCCESSFUL
message.
This will generate all resources required by the application and tests.
3.3. Verifying the setup
-
Run the
seedu.address.MainApp
and try a few commands -
Run the tests to ensure they all pass.
3.4. Configurations to do before writing code
3.4.1. Configuring the coding style
This project follows oss-generic coding standards. IntelliJ’s default style is mostly compliant with ours but it uses a different import order from ours. To rectify,
-
Go to
File
>Settings…
(Windows/Linux), orIntelliJ IDEA
>Preferences…
(macOS) -
Select
Editor
>Code Style
>Java
-
Click on the
Imports
tab to set the order-
For
Class count to use import with '*'
andNames count to use static import with '*'
: Set to999
to prevent IntelliJ from contracting the import statements -
For
Import Layout
: The order isimport static all other imports
,import java.*
,import javax.*
,import org.*
,import com.*
,import all other imports
. Add a<blank line>
between eachimport
-
Optionally, you can follow the UsingCheckstyle.adoc document to configure Intellij to check style-compliance as you write code.
3.4.2. Updating documentation to match your fork
After forking the repo, the documentation will still have the cs2113-ay1819s2-t08-2 branding and refer to the cs2113-ay1819s2-t08-2/main
repo.
If you plan to develop this fork as a separate product (i.e. instead of contributing to cs2113-ay1819s2-t08-2/main
), you should do the following:
-
Configure the site-wide documentation settings in
build.gradle
, such as thesite-name
, to suit your own project. -
Replace the URL in the attribute
repoURL
inDeveloperGuide.adoc
andUserGuide.adoc
with the URL of your fork.
3.4.3. Setting up CI
Set up Travis to perform Continuous Integration (CI) for your fork. See UsingTravis.adoc to learn how to set it up.
After setting up Travis, you can optionally set up coverage reporting for your team fork (see UsingCoveralls.adoc).
Coverage reporting could be useful for a team repository that hosts the final version but it is not that useful for your personal fork. |
Optionally, you can set up AppVeyor as a second CI (see UsingAppVeyor.adoc).
Having both Travis and AppVeyor ensures your App works on both Unix-based platforms and Windows-based platforms (Travis is Unix-based and AppVeyor is Windows-based) |
3.4.4. Getting started with coding
When you are ready to start coding,
-
Get some sense of the overall design by reading Section 4.1, “Architecture”.
-
Take a look at [GetStartedProgramming].
4. Design
4.1. Architecture

The Architecture Diagram given above explains the high-level design of the App. Given below is a quick overview of each component.
The .pptx files used to create diagrams in this document can be found in the diagrams folder. To update a diagram, modify the diagram in the pptx file, select the objects of the diagram, and choose Save as picture .
|
Main
has only one class called MainApp
. It is responsible for,
-
At app launch: Initializes the components in the correct sequence, and connects them up with each other.
-
At shut down: Shuts down the components and invokes cleanup method where necessary.
Commons
represents a collection of classes used by multiple other components.
The following class plays an important role at the architecture level:
-
LogsCenter
: Used by many classes to write log messages to the App’s log file.
The rest of the App consists of four components.
Each of the four components
-
Defines its API in an
interface
with the same name as the Component. -
Exposes its functionality using a
{Component Name}Manager
class.
For example, the Logic
component (see the class diagram given below) defines it’s API in the Logic.java
interface and exposes its functionality using the LogicManager.java
class.

How the architecture components interact with each other
The Sequence Diagram below shows how the components interact with each other for the scenario where the user issues the command delete 1
.

delete 1
commandThe sections below give more details of each component.
4.2. UI component

API : Ui.java
The UI consists of a MainWindow
that is made up of parts e.g.CommandBox
, ResultDisplay
, TaskListPanel
, PurchaseListPanel
, StatusBarFooter
, BrowserPanel
etc. All these, including the MainWindow
, inherit from the abstract UiPart
class.
The UI
component uses JavaFx UI framework. The layout of these UI parts are defined in matching .fxml
files that are in the src/main/resources/view
folder. For example, the layout of the MainWindow
is specified in MainWindow.fxml
The UI
component,
-
Executes user commands using the
Logic
component. -
Listens for changes to
Model
data so that the UI can be updated with the modified data.
4.3. Logic component

API :
Logic.java
-
Logic
uses theLifeAppParser
class to parse the user command. -
This results in a
Command
object which is executed by theLogicManager
. -
The command execution can affect the
Model
(e.g. adding a new task). -
The result of the command execution is encapsulated as a
CommandResult
object which is passed back to theUi
. -
In addition, the
CommandResult
object can also instruct theUi
to perform certain actions, such as displaying help to the user.
Given below is the Sequence Diagram for interactions within the Logic
component for the execute("delete 1")
API call.

delete 1
Command4.4. Model component

API : Model.java
The Model
,
-
stores a
UserPref
object that represents the user’s preferences. -
stores the LIFE application data.
-
exposes an unmodifiable
ObservableList<Purchase>
that can be 'observed' e.g. the UI can be bound to this list so that the UI automatically updates when the data in the list change. -
exposes an unmodifiable
ObservableList<Task>
that can be 'observed' e.g. the UI can be bound to this list so that the UI automatically updates when the data in the list change.
(There existsObservableList<Workout>
,ObservableList<Habit>
andObservableList<Person>
as well) -
does not depend on any of the other three components.
As a more OOP model, we can store a Tag list in Expenditure List , which Purchase can reference. This would allow Expenditure List to only require one Tag object per unique Tag , instead of each Purchase needing their own Tag object. An example of how such a model may look like is given below.(This goes the same for each Task , Workout , Habit and Person )
![]() |
4.5. Storage component

API : Storage.java
The Storage
component,
-
can save
UserPref
objects in json format and read it back. -
can save the LIFE application data in json format and read it back.
4.6. Common classes
Classes used by multiple components are in the seedu.addressbook.commons
package.
5. Implementation
This section describes some noteworthy details on how certain features are implemented.
5.1. Undo/Redo feature (Currently only for Contact List)
5.1.1. Current Implementation
The undo/redo mechanism is facilitated by VersionedContactList
.
It extends ContactList
with an undo/redo history, stored internally as an contactListStateList
and currentStatePointer
.
Additionally, it implements the following operations:
-
VersionedContactList#commit()
— Saves the current contact list state in its history. -
VersionedContactList#undo()
— Restores the previous contact list state from its history. -
VersionedContactList#redo()
— Restores a previously undone contact list state from its history.
These operations are exposed in the Model
interface as Model#commitContactList()
, Model#undoContactList()
and Model#redoContactList()
respectively.
Given below is an example usage scenario and how the undo/redo mechanism behaves at each step.
Step 1. The user launches the application for the first time. The VersionedContactList
will be initialized with the initial contact list state, and the currentStatePointer
pointing to that single contact list state.

Step 2. The user executes delete 5
command to delete the 5th person in the contact list. The delete
command calls Model#commitContactList()
, causing the modified state of the contact list after the delete 5
command executes to be saved in the contactListStateList
, and the currentStatePointer
is shifted to the newly inserted contact list state.

Step 3. The user executes add n/David …
to add a new person. The add
command also calls Model#commitContactList()
, causing another modified contact list state to be saved into the contactListStateList
.

If a command fails its execution, it will not call Model#commitContactList() , so the contact list state will not be saved into the contactListStateList .
|
Step 4. The user now decides that adding the person was a mistake, and decides to undo that action by executing the undo
command. The undo
command will call Model#undoContactList()
, which will shift the currentStatePointer
once to the left, pointing it to the previous contact list state, and restores the contact list to that state.

If the currentStatePointer is at index 0, pointing to the initial contact list state, then there are no previous contact list states to restore. The undo command uses Model#canUndoContactList() to check if this is the case. If so, it will return an error to the user rather than attempting to perform the undo.
|
The following sequence diagram shows how the undo operation works:

The redo
command does the opposite — it calls Model#redoContactList()
, which shifts the currentStatePointer
once to the right, pointing to the previously undone state, and restores the contact list to that state.
If the currentStatePointer is at index contactListStateList.size() - 1 , pointing to the latest contact list state, then there are no undone contact list states to restore. The redo command uses Model#canRedoContactList() to check if this is the case. If so, it will return an error to the user rather than attempting to perform the redo.
|
Step 5. The user then decides to execute the command list
. Commands that do not modify the contact list, such as list
, will usually not call Model#commitContactList()
, Model#undoContactList()
or Model#redoContactList()
. Thus, the contactListStateList
remains unchanged.

Step 6. The user executes clear
, which calls Model#commitContactList()
. Since the currentStatePointer
is not pointing at the end of the contactListStateList
, all contact list states after the currentStatePointer
will be purged. We designed it this way because it no longer makes sense to redo the add n/David …
command. This is the behavior that most modern desktop applications follow.

The following activity diagram summarizes what happens when a user executes a new command:

5.1.2. Design Considerations
Aspect: How undo & redo executes
-
Alternative 1 (current choice): Saves the entire contact list.
-
Pros: Easy to implement.
-
Cons: May have performance issues in terms of memory usage.
-
-
Alternative 2: Individual command knows how to undo/redo by itself.
-
Pros: Will use less memory (e.g. for
delete
, just save the person being deleted). -
Cons: We must ensure that the implementation of each individual command are correct.
-
Aspect: Data structure to support the undo/redo commands
-
Alternative 1 (current choice): Use a list to store the history of contact list states.
-
Pros: Easy for new Computer Science student undergraduates to understand, who are likely to be the new incoming developers of our project.
-
Cons: Logic is duplicated twice. For example, when a new command is executed, we must remember to update both
HistoryManager
andVersionedContactList
.
-
-
Alternative 2: Use
HistoryManager
for undo/redo-
Pros: We do not need to maintain a separate list, and just reuse what is already in the codebase.
-
Cons: Requires dealing with commands that have already been undone: We must remember to skip these commands. Violates Single Responsibility Principle and Separation of Concerns as
HistoryManager
now needs to do two different things.
-
5.2. Task List Feature
This entire section describes comprehensively the technical aspects of the Task
feature as well
as considerations made during the design of the feature.
5.2.1. Task
package
This section describes the inner dimensions of the Task
package.
Reason for implementation
LIFE is a tool for helping users manage their priorities, therefore the ability to help them document their tasks is highly essential.
Current Implementation
Each attribute of a Task
, such as the task name, date of the deadline,
time of the deadline are classes in the Task
package.
Each of the classes provide utility methods to check the correctness of the string to be stored and to retrieve the string that is stored.
The following classes are as such:
Class | Constructor | Remark |
---|---|---|
|
new TaskName("CS2101 Developer Guide") |
Stores a |
|
new DeadlineDate("020419") |
Stores a |
|
new DeadlineTime("2359") |
Stores a |
|
new Tag() |
Stores a |
The Task
package includes the Task
class which documents information about a task.
The Task
class provides utility methods to retrieve the different objects (e.g. DeadlineDate
). The Task
class is shown below.
Class | Constructor | Remark |
---|---|---|
Task |
|
Stores |
There is a check for duplicates when adding the task. This check
is found in the AddTaskCommand.java
file which calls for model
to verify for any duplication
before adding the Task
instance into the UniqueTaskList
.
Reasons for how it is implemented
The task
package follows the model of the person
package which existed before our
team started this project. This was because the TaskList
was ideated to have the data
stored in an ArrayList like the Addressbook.
This made it easier for us to implement our features as we could reuse some of the existing code
and follow the style of how the Addressbook was implemented to made the code
more readable.
Model
The TaskList
is a separate feature that is distinct from the other features.
This is done intentionally as the LIFE application is meant to be made up of four
distinct features. Also, this would allow future enhancement of this TaskList
to include more
functionalities for the TaskList
such as priority tagging without affecting the
other features due to the low coupling other features have with Task
.
The following is a model diagram of the TaskList
component.

TaskList
.
5.2.2. Add Task
The AddTaskCommand
will create an instance of the Task
class and store it in the TaskList
Reason for implementation
To be able to document tasks, students should be able to add their tasks into the application.
Current Implementation
The AddTaskCommand
is created when the command word addtask
is detected in the user input alongside
the compulsory parameters as shown in Table 1, “Classes in the Task
Package”. If the parameters are invalid, an error
message will be displayed.
Through the AddTaskCommand
, the user input will then be split into its separate
components(e.g. TaskName
, DeadlineDate
, DeadlineTime
, Tag
) through ParserUtil
,
creating a Task
instance. This instance is then passed from the logic
component to the model
component as shown in Figure 10, “Add Task Sequence Diagram”.
Given below is an example usage scenario and how the addTask
mechanism behaves at each step.
Step 1. The user launches the application for the first time. LIFE will initialize with the initial task list state and the currentStatePointer pointing to that single task list state.
Step 2. The user executes the addtask
command with addtask n/CS2101 Guides d/140419 h/2359
Step 3. This command goes through the AddTaskCommandParser
to extract the values of
the input string and to process it. It also searches for invalid input and duplicates.
Step 4. Once valid, it passes the Task from the logic
component to the model
component into an ArrayList called TaskList
.
The following sequence diagram shows how the addtask
operation works.
5.2.3. Delete Task
The DeleteTaskCommand
will find and delete the specified Task
(that is according to the Task List shown
in the UI) from the TaskList
.
Reason for implementation
This DeleteTaskCommand
is essential if the task is longer needed on the task list. For example,
the user’s boss has reassigned the task or the task is no longer valid.
Current Implementation
The DeleteTaskCommand
is created when the command word deletetask
is detected in the user input alongside
the compulsory parameter which is an index in the TaskList
. The DeleteTaskCommand
will then check for the
validity of the index given. If index is invalid, an error message will be displayed.
The following sequence diagram shows how the deletetask
operation works.
The following activity diagrams illustrates an example when the user executes a deletetask
command.
deletetask
command
5.2.4. Tick Task
The TickTaskCommand
will find and delete the specified Task
(that is according to the Task List shown
in the UI) from the TaskList
and add them into the TickedTaskList
.
Reason for implementation
Through ticking the tasks that the users have completed and adding them into the
TickedTaskList
(shown in the UI), the users will feel more motivated to complete more tasks.
This is supported by research that is done by us.
Current Implementation
The TickTaskCommand
is created when the command word ticktask
is detected in the user input alongside
the compulsory parameter which is an index in the TaskList
. The TickTaskCommand
will then check for the
validity of the index given. If index is invalid, an error message will be displayed.
The following sequence diagram shows how the ticktask
operation works.
5.2.5. Edit Task
The EditTaskCommand
will find and edit the specified Task
(that is according to the Task List shown
in the UI) from the TaskList
and along with the given input by the user, edit accordingly.
Reason for implementation
We believe that this is essential as the user might have entered the wrong details of a task, there is a change in the deadline of the task, etc. We do not want to inconvenience the user by making him find the index of the task to be edited, deleting the task and adding the new task.
Current Implementation
The EditTaskCommand
is created when the command word edittask
is detected in the user input alongside
the compulsory parameter consisting of the index in the TaskList
and the details to be changed. (e.g. TaskName,
`DeadlineDate, `DeadlineTime
, Set<Tag>
)
Like previous commands, The EditTaskCommand
will also check for the
validity of the index given. If index is invalid, an error message will be displayed.
The following is what makes EditTask
different from the other Task
commands.
The EditTaskCommand
will locate the Task
to be edited and from it, create a newly edited instance called editedTask
.
The model will take it both the Task
to be edited and the editedTask
and
replace the former Task
with the editedTask
.
The following sequence diagram shows how the edittask
operation works.
5.2.6. Alternatives considered
-
Alternative 1 (current choice): Create a new Array List Object to store the tasks e.g.
UniqueTaskList
.-
Pros: Array List is the simplest data structure which allows for manipulation of data such as sorting. Like how the existing
UniquePersonList
was implemented, We can implement thisUniqueTaskList
in the same way. Therefore, making the overall code more readable and implementation much simpler. -
Cons : Some operations require the traversing of the list which require O(N) time complexity. For instance, the
deletetask
command and the checking of duplicates.
-
-
Alternative 2 : Using a Hash Map to store the tasks
-
Pros: The
deletetask
command and checking of duplicates has time complexity of O(1). -
Cons: Implementation of Hash Map is a lot more complex than the implemented Array List. At the point of implementation, My team and I do not have enough expertise to utilise the Hash Map.
-
5.3. Expenditure List Feature
This section describes the technical aspects of the Expenditure List
feature and the design considerations made for the feature.
5.3.1. Purchase
package
This section describes the inner dimensions of the Purchase
package.
Reason for implementation
LIFE is also a tool for helping students manage their finances and spendings, therefore it is important to have a feature to help them record their expenditure regularly.
Current Implementation
Each attribute of a Purchase, the purchase name and price are classes in the Purchase
package. Each class provides utility methods to check the correctness of the string to be stored and to retrieve the string that is stored.
The following classes are as such:
Class | Constructor | Remark |
---|---|---|
PurchaseName |
new PurchaseName("Ice cream") |
Stores a |
Price |
new Price("1.50") |
Stores a |
Tag |
new Tag() |
Stores a |
The purchase
package includes the Purchase
class which documents information about the a purchase. The Purchase
class provided utility methods to retrieve the different objects (e.g. Price
)
Class | Constructor | Remark |
---|---|---|
Purchase |
|
Stores |
Reasons for how it is implemented
Similar to the task
package, the purchase
package follows the model of the person
package in the Addressbook.
This made it easier for us to implement our features as we could follow the style of how the person
package was implemented, at the same time improving the modularity and organization.
Model
The ExpenditureList
is a separate feature as well, being one of the four features in the LIFE application.
Likewise, this would allow future enhancement of this ExpenditureList
to be built on with additional features such as finding a particular purchase without affecting the
other features due to the low coupling other features have with this feature.
The following is a model diagram of the ExpenditureList
component.

ExpenditureList
.
5.3.2. Add Purchase
The AddPurchaseCommand
will create an instance of the Purchase
class and store it in the ExpenditureList
Reason for implementation
To be able to track expenditure, students should be able to add the purchases bought, together with the prices.
Current Implementation
The AddPurchaseCommand
is created when the command word addPurchase
and the corresponding compulsory parameters are detected in the user input. Through the AddPurchaseCommand
, the user input will then be split into its separate components(e.g. PurchaseName
, Price
, Tag
) through ParserUtil
, creating a Purchase
instance and pass it from the logic
component to the model
component.
Given below is an example usage scenario and how the addpurchase
mechanism behaves at each step.
Step 1. The user launches the application for the first time. LIFE will initialize with the initial expenditure list state and the currentStatePointer pointing to that single purchase list state.
Step 2. The user executes the addpurchase
command with addpurchase pn/chickenrice pr/3.50
Step 3. This command goes through the AddPurchaseCommandParser to extract the values of the input string and to process it. It also searches for invalid input.
Step 4. Once valid, it passes the Purchase from the logic component to the model component into an ArrayList called ExpenditureList.
The following sequence diagram illustrates how the addpurchase
operation works.
5.3.3. Model
Given below is an example usage scenario and how the add mechanism behaves at each step.
Step 1. The user launches the application for the first time. LIFE will initialize with the initial expenditure list state.
Step 2. The user executes the addPurchase
command with addpurchase pn/Ice Cream pr/1.50
Step 3. This command goes through the AddPurchaseCommandParser
to extract the values of the input string and to process it. It also identifies invalid input.
Step 4. Once valid, it passes the purchase from the logic
component to the model
component into an ArrayList called ExpenditureList.

The following activity diagram illustrates an example with a user executing the addpurchase
command.

addpurchase
command
5.3.4. Clear Expenditure List
The ClearExpList
command will clear all the existing data shown in the expenditure list.
Reason for implementation
The Expenditure List is not just a platform to record spendings, it is also a feature to help manage finances. Hence, every week the list can be cleared to reset the data for the user to start over and better plan the spendings the following week.
Current implementation
The ClearExpList
command is called when the command word clearexplist
is detected in the user input. Through the CleapExpList
command, an empty expenditure list model will be set and committed as the new expenditure list.
Given below is an example usage scenario and how the ClearExpList
mechanism behaves at each step.
Step 1. The user has previously added purchases into the expenditure list. The current list is populated with one or more purchases with the corresponding prices.
Step 2. The user executes the clearexplist
command.
Step 3. resetData
method in ExpenditureList
class is used to reset the data in the expenditure list into a new clean slate.
5.3.5. Alternatives considered
-
Alternative 1 (current choice): Create a new Array List Object to store the purchases e.g.
purchaselist
.-
Pros: Using this simple data structure allows for manipulation of data such as sorting. Like how the existing
UniquePersonList
was implemented, we can implement thisPurchaseList
in the same way. Standardizing this format will also make the overall code more readable and the implementation to be much simpler. -
Cons: Some possible future operations may require the traversing of the list which require O(N) time complexity. For instance, a
findpurchase
command.
-
-
Alternative 2: Using a Hash Map to store the purchases
-
Pros: Future possible operations like
findpurchase
can be executed with O(1) time complexity. -
Cons: Implementation of Hash Map is a lot more complex than the implemented Array List, which our team currently lacks the expertise to implement.
-
5.4. Workout Feature
5.4.1. Workout
package
Reason for implementation
LIFE is a tool for helping students manage their workout records too, having this features will aid them in recording down their previous workouts.
Current Implementation
Each attribute of a Workout, such as the exercise, sets, reps and time are classes in the Workout
package. Each of the class provide utility methods to check the correctness of the string to be stored and to retrieve the string that is stored.
The following classes are as such:
Class | Constructor | Remark |
---|---|---|
Exercise |
new Exercise("Push ups") |
Stores a |
Sets |
new Sets("1") |
Stores a |
Reps |
new Reps("20") |
Stores a |
Time |
new Time(‘15’) |
Stores a |
The Workout
package includes the Workout
class which documents information about the workout. The Workout
class provides utility methods to retrieve the different objects (e.g. Sets
)
Class | Constructor | Remark |
---|---|---|
Workout |
|
Stores |
Reasons for how it is implemented
The reason is the same for the implementation of the Task
feature.
5.4.2. Add Workout
Reason for implementation
To be able to document workout, students should be able to add the workouts into the application.
Current Implementation
The RecordCommand
is created when the command word record
is detected in the user input. Through the RecordCommand
, the user input will then be split into its seperate components(e.g. Exercise
, Sets
, Reps
, Time
) through ParserUtil
, creating a Workout
instance and pass it from the logic
component to the model
component.
5.4.3. Model
Given below is an example usage scenario and how the add mechanism behaves at each step.
Step 1. The user launches the application for the first time. LIFE will initialize with the initial workout list state and the currentStatePointer pointing to that single workout book state.
Step 2. The user executes the record
command with record e/push ups s/5 r/20 t/20
Step 3. This command goes through the RecordCommandParser
to extract the values of
the input string and to process it. It also searches for invalid input and duplicates.
Step 4. Once valid, it passes the Workout from the logic
component to the model
component into an ArrayList called ‘WorkoutList`.
5.4.4. View recent workout
Reason for implementation
To be able to plan for their future workouts, students should able to view their recent workouts.
Current Implementation
The WorkoutCommand
is created when command word workout
is detected in the user input. Through the WorkoutCommand
, the command
will then search through the Workout List
in which workout records are stored and output up to 5 most recent workouts.
Step 1. The user launches the application for the first time. LIFE will initialize with the initial workout list state and the currentStatePointer pointing to that single workout book state.
Step 2. The user execute the workout
command with workout
.
Step 3. This command goes through LifeParser
which will create a WorkoutCommand
instance.
Step 4. WorkoutCommand
will then search through the Workout List
in the storage
component and will find up to 5 most recent
workouts
Step 5. WorkoutCommand
will then output up to 5 most recent workout back to the user through CommandResult
5.5. Logging
We are using java.util.logging
package for logging. The LogsCenter
class is used to manage the logging levels and logging destinations.
-
The logging level can be controlled using the
logLevel
setting in the configuration file (See Section 5.6, “Configuration”) -
The
Logger
for a class can be obtained usingLogsCenter.getLogger(Class)
which will log messages according to the specified logging level -
Currently log messages are output through:
Console
and to a.log
file.
Logging Levels
-
SEVERE
: Critical problem detected which may possibly cause the termination of the application -
WARNING
: Can continue, but with caution -
INFO
: Information showing the noteworthy actions by the App -
FINE
: Details that is not usually noteworthy but may be useful in debugging e.g. print the actual list instead of just its size
5.6. Configuration
Certain properties of the application can be controlled (e.g user prefs file location, logging level) through the configuration file (default: config.json
).
6. Documentation
We use asciidoc for writing documentation.
We chose asciidoc over Markdown because asciidoc, although a bit more complex than Markdown, provides more flexibility in formatting. |
6.1. Editing Documentation
See UsingGradle.adoc to learn how to render .adoc
files locally to preview the end result of your edits.
Alternatively, you can download the AsciiDoc plugin for IntelliJ, which allows you to preview the changes you have made to your .adoc
files in real-time.
6.2. Publishing Documentation
See UsingTravis.adoc to learn how to deploy GitHub Pages using Travis.
6.3. Converting Documentation to PDF format
We use Google Chrome for converting documentation to PDF format, as Chrome’s PDF engine preserves hyperlinks used in webpages.
Here are the steps to convert the project documentation files to PDF format.
-
Follow the instructions in UsingGradle.adoc to convert the AsciiDoc files in the
docs/
directory to HTML format. -
Go to your generated HTML files in the
build/docs
folder, right click on them and selectOpen with
→Google Chrome
. -
Within Chrome, click on the
Print
option in Chrome’s menu. -
Set the destination to
Save as PDF
, then clickSave
to save a copy of the file in PDF format. For best results, use the settings indicated in the screenshot below.

6.4. Site-wide Documentation Settings
The build.gradle
file specifies some project-specific asciidoc attributes which affects how all documentation files within this project are rendered.
Attributes left unset in the build.gradle file will use their default value, if any.
|
Attribute name | Description | Default value |
---|---|---|
|
The name of the website. If set, the name will be displayed near the top of the page. |
not set |
|
URL to the site’s repository on GitHub. Setting this will add a "View on GitHub" link in the navigation bar. |
not set |
|
Define this attribute if the project is an official SE-EDU project. This will render the SE-EDU navigation bar at the top of the page, and add some SE-EDU-specific navigation items. |
not set |
6.5. Per-file Documentation Settings
Each .adoc
file may also specify some file-specific asciidoc attributes which affects how the file is rendered.
Asciidoctor’s built-in attributes may be specified and used as well.
Attributes left unset in .adoc files will use their default value, if any.
|
Attribute name | Description | Default value |
---|---|---|
|
Site section that the document belongs to.
This will cause the associated item in the navigation bar to be highlighted.
One of: * Official SE-EDU projects only |
not set |
|
Set this attribute to remove the site navigation bar. |
not set |
6.6. Site Template
The files in docs/stylesheets
are the CSS stylesheets of the site.
You can modify them to change some properties of the site’s design.
The files in docs/templates
controls the rendering of .adoc
files into HTML5.
These template files are written in a mixture of Ruby and Slim.
Modifying the template files in |
7. Testing
7.1. Running Tests
There are three ways to run tests.
The most reliable way to run tests is the 3rd one. The first two methods might fail some GUI tests due to platform/resolution-specific idiosyncrasies. |
Method 1: Using IntelliJ JUnit test runner
-
To run all tests, right-click on the
src/test/java
folder and chooseRun 'All Tests'
-
To run a subset of tests, you can right-click on a test package, test class, or a test and choose
Run 'ABC'
Method 2: Using Gradle
-
Open a console and run the command
gradlew clean allTests
(Mac/Linux:./gradlew clean allTests
)
See UsingGradle.adoc for more info on how to run tests using Gradle. |
Method 3: Using Gradle (headless)
Thanks to the TestFX library we use, our GUI tests can be run in the headless mode. In the headless mode, GUI tests do not show up on the screen. That means the developer can do other things on the Computer while the tests are running.
To run tests in headless mode, open a console and run the command gradlew clean headless allTests
(Mac/Linux: ./gradlew clean headless allTests
)
7.2. Types of tests
We have two types of tests:
-
GUI Tests - These are tests involving the GUI. They include,
-
System Tests that test the entire App by simulating user actions on the GUI. These are in the
systemtests
package. -
Unit tests that test the individual components. These are in
seedu.address.ui
package.
-
-
Non-GUI Tests - These are tests not involving the GUI. They include,
-
Unit tests targeting the lowest level methods/classes.
e.g.seedu.address.commons.StringUtilTest
-
Integration tests that are checking the integration of multiple code units (those code units are assumed to be working).
e.g.seedu.address.storage.StorageManagerTest
-
Hybrids of unit and integration tests. These test are checking multiple code units as well as how the are connected together.
e.g.seedu.address.logic.LogicManagerTest
-
7.3. Troubleshooting Testing
Problem: HelpWindowTest
fails with a NullPointerException
.
-
Reason: One of its dependencies,
HelpWindow.html
insrc/main/resources/docs
is missing. -
Solution: Execute Gradle task
processResources
.
8. Dev Ops
8.1. Build Automation
See UsingGradle.adoc to learn how to use Gradle for build automation.
8.2. Continuous Integration
We use Travis CI and AppVeyor to perform Continuous Integration on our projects. See UsingTravis.adoc and UsingAppVeyor.adoc for more details.
8.3. Coverage Reporting
We use Coveralls to track the code coverage of our projects. See UsingCoveralls.adoc for more details.
8.4. Documentation Previews
When a pull request has changes to asciidoc files, you can use Netlify to see a preview of how the HTML version of those asciidoc files will look like when the pull request is merged. See UsingNetlify.adoc for more details.
8.5. Making a Release
Here are the steps to create a new release.
-
Update the version number in
MainApp.java
. -
Generate a JAR file using Gradle.
-
Tag the repo with the version number. e.g.
v0.1
-
Create a new release using GitHub and upload the JAR file you created.
8.6. Managing Dependencies
A project often depends on third-party libraries. For example, LIFE depends on the Jackson library for JSON parsing. Managing these dependencies can be automated using Gradle. For example, Gradle can download the dependencies automatically, which is better than these alternatives:
-
Include those libraries in the repo (this bloats the repo size)
-
Require developers to download those libraries manually (this creates extra work for developers)
Appendix A: Product Scope
Target user profile:
-
anyone who needs a tool in helping them manage their time
-
has a need to manage a significant number of contacts, tasks
-
wishes to manage his/her expenditure
-
likes to journal
-
wants to keep track of their workout
-
prefer desktop apps over other types
-
can type fast
-
prefers typing over mouse input
-
is reasonably comfortable using CLI apps
Value proposition: One-stop application for students to improve their student life through documentation of their priorities and daily targets, enhancing their ability to manage their lives.
Appendix B: User Stories
Priorities: High (must have) - * * *
, Medium (nice to have) - * *
, Low (unlikely to have) - *
First Time User Related User Stories | |||
---|---|---|---|
Priority |
As a … |
I want to … |
So that I can… |
|
user |
see usage instructions |
refer to instructions when I forget how to use the App |
|
new user |
view the user guide |
learn how to use the features of the application |
|
new user |
view the list of available instructions |
navigate and use the application |
Task Related User Stories |
|||
|
user |
create a list of tasks |
form a habit |
|
user |
tick off tasks from the list of tasks that i have completed |
know what uncompleted tasks are there |
|
user |
add the ticked tasks into a completed task list |
feel good knowing what tasks i have completed at the end of the day |
|
user |
view the list of tasks that i need to do |
remember what else I should accomplish |
|
user |
delete the task off the task list |
remove the tasks that became irrelevant |
|
user |
sort out the list of tasks according to their deadline |
now which task to prioritize first |
|
user |
sort the tasks out according to some tags |
categorize my tasks |
|
user |
view the statistics of number of tasks done per week |
know my productivity for the week |
Expenditure Related User Stories |
|||
|
user |
add a new purchase I had spent on |
keep a record of my expenditure |
|
user |
view list of expenses made |
check on what i have spent on |
|
user |
clear list of expenses made |
have a new record of my expenditure |
|
user |
have a warning sign pop out when i exceed my budget |
i can control my expenditure |
|
user |
delete a purchase made |
remove items I had keyed n wrongly |
|
user |
find a purchase made |
check back on the amount I had spent on a particular purchase |
|
user |
come up with some statistics on my purchases |
understand how i spent my money |
Workout Related User Stories |
|||
|
user |
view my previous workout logs |
keep track of my workout history |
|
user |
record a completed workout |
refer back to it |
|
user |
view the statistics of my improvements of my workout |
see whether i am improving physically |
Habit Related User Stories |
|||
|
user |
type my journal digitally |
keep track of my life |
|
user |
add habits into a habit list |
start creating a habit |
|
user |
tick off habits off the habit list |
know which habit i have completed for the day |
|
user |
keep track of which day that i have completed all my habits |
meet my monthly goals for accomplishing all my habits for the day |
Appendix C: Use Cases
(For all use cases below, the System is the LIFE application and the Actor is the user
, unless specified otherwise)
C.1. Use case: Add a task
MSS
-
User requests to add a new task
example:addtask n/Update CS2113T Developer Guide d/311219 h/2359
-
LIFE adds the task into the array list
Use case ends.
Extensions
-
1a. The task details are invalid
-
LIFE shows an error message. + Use Case ends.
-
-
1b. Task already exists.
-
LIFE shows an error message.
Use case ends.
-
C.2. Use Case: Tick Task
MSS
-
LIFE already displays the task list.
-
User completed the task and wishes to tick off the task with
ticktask INDEX
-
Task ticked disappears from the task list panel and appears in the completed task list panel.
Use case ends.
Extensions
-
4a. Index not in Task List.
-
LIFE shows an error message.+ Use case ends.
-
C.3. Use Case: Sort Task
MSS
-
LIFE already displays the task list.
-
User wishes to sort the tasks according to their deadline
-
LIFE sorts the task in the task list.
Use case ends.
C.4. Use case: Edit a task
MSS
-
LIFE already shows a list of daily tasks
-
User requests to edit a specific task in the list via INDEX e.g.
edittask INDEX n/REDO CS2113T
-
LIFE edits the task at index INDEX
Use case ends.
Extensions
-
2a. Index not in Task List.
-
LIFE shows an error message.
Use case ends.
-
-
2b. The task details are invalid.
-
LIFE shows an error message + Use Case ends.
-
C.5. Use Case: Delete a Task
MSS
-
LIFE already displays the task list
-
User requests to delete the task with
deletetask INDEX
-
LIFE delete the task
Use case ends.
Extensions
-
3a. Index not in Task List.
-
LIFE shows an error message.+ Use case ends.
-
C.6. Use Case: Add a new purchase
MSS
-
User requests to add a new purchase into the Expenditure List
example: addpurchase pn/chicken rice pr/3.50 -
LIFE adds the purchase into the Expenditure List with name of purchase and its price
Use case ends.
C.7. Use Case: View Expenditure List
MSS
-
User requests to list expenditure
-
LIFE shows the Expenditure List
Use case ends.
Extensions
-
1a. Expenditure List is empty.
Use case ends.
C.8. Use Case: Clear Expenditure List
MSS
-
User requests to view Expenditure List
-
LIFE shows the Expenditure List
-
User requests to clear the Expenditure List
Use case ends.
Extensions
-
1a. Expenditure List is empty.
-
1a1. LIFE shows an error message.
Use case ends.
-
Extensions
-
1a. User did not start the stopwatch.
-
1a1. LIFE shows an error message.
Use case ends.
-
C.9. Use Case: Record Completed Workout
MSS
-
User requests to add an entry of completed workout
-
LIFE records the workout log
Use case ends.
C.10. Use Case: View Workout Log
MSS
-
User requests to view Workout Log
-
LIFE shows the Workout Log
Use case ends. Extensions
-
1a. Workout Log is empty.
Use case ends.
-
Appendix D: Non Functional Requirements
-
Should work on any mainstream OS as long as it has Java
8
(revision1.8.0_201
or higher) installed. -
Should be able to hold up to 1000 persons, tasks, purchases, workouts and habits without a noticeable sluggishness in performance for typical usage.
-
Should work on both 32-bit and 64-bit environments.
-
Should respond to user commands within 2 seconds.
-
Should be intuitive and easy to use for a first-time user.
-
Should be able to work offline.
Appendix F: Product Survey
LIFE
Authors: Jerome, YuQi, Wei Zhong, YongJia @T08-2
Pros:
-
Convenience
-
All the things you want to keep track in your life can be recorded in this single application.
-
-
Many features such as
-
Task Management
-
Expenditure Management
-
Recording of Workouts
-
Documentation of Habits
-
-
Information can be located easily
-
User-friendly
Cons:
-
Non-interactive user interface, used a console based interface instead
-
Have to type out individual commands
-
Cannot be stored in mobiles (which are even more convenient)
Appendix G: Feature Contribution
In case you want to improve a specific feature in the LIFE App or
if you want to know how the creators did it, you can contact the creators
of that specific feature.
The contact details of the creators and the
features that they did are listed below
-
Jerome Tan Contact
-
Implemented the
Task List
feature which includes the 5Task
commands.-
This allowed the users to manage their tasks.
-
-
Created the Task List and Completed Task List Panel in the UI.
-
This enabled the visualization of the
Task
they have entered.
-
-
-
Wei Zhong Contact
-
Implemented the
Expenditure List
feature-
This allowed the users to manage their expenses.
-
-
Refactored the entire application to match our product LIFE.
-
This allowed the morphing of our product from AddressBook to LIFE.
-
-
-
Yong Jia Contact
-
Added the
Workout Tracker
feature-
This allowed the users to manage their workout.
-
-
Created Workout list Panel in the UI.
-
This enabled the visualization of the
Workout
they have entered.
-
-
-
Yu Qi Contact
-
Added the
Habit Tracker
feature-
This allowed the users to document their habits.
-
-
Appendix H: Instructions for Manual Testing
Given below are instructions to test the app manually.
These instructions only provide a starting point for testers to work on; testers are expected to do more exploratory testing. |
H.1. Launch and Shutdown
-
Initial launch
-
Download the jar file and copy into an empty folder
-
Double-click the jar file
Expected: Shows the GUI with a set of sample data (Tasks, Purchases, Workouts, Habits). The window size may not be optimum.
-
-
Saving window preferences
-
Resize the window to an optimum size. Move the window to a different location. Close the window.
-
Re-launch the app by double-clicking the jar file.
Expected: The most recent window size and location is retained.
-
H.2. Adding a task
-
Adding a new task to the existing task list
-
Test case:
addtask n/CS2101 user guide d/100419 h/0930
Expected: New task added to the task list with a different index number. -
Test case:
addtask n/ST2334 tutorial 8! d/150419 t/1400
Expected: No new task added. Details of invalid command is reflected in the status message under the command bar. -
Other incorrect addtask commands to try:
addtask n/testtask d/219019 t/2020
,addtask
(without any inputs)
Expected: Similar to previous.
-
H.3. Deleting a task
-
Deleting an existing task in the task list
Refer to task list to check index number of a particular task -
Prerequisites: Index entered must available in the task list
-
Test case:
deletetask 1
Expected: Task with index number 1 will be removed from the task list. Subsequent tasks will be shifted up. -
Test case:
deletetask 0
Expected: No task will be deleted. Details of invalid command will be reflected in the status message under the status bar. -
Other incorrect deletetask commands to try:
delete task1
,deletetask
Expected: Similar to previous. === Editing a task
-
-
Editing an existing task in the task list
-
Prerequisites: Index entered must be available in the task list
-
Test case:
edittask 1 n/Repair iPhone
Expected: The task name of the indicated task by the index is changed to Repair iPhone. -
Test case:
edittask 1 h/2400
Expected: Unable to edit the Deadline Time, as 2400HRS is not a valid time in the 24HR format. Error details shown in the status message. -
Test case:
edittask 0 h/2359
Expected: No task is deleted as unable to detect a valid task index. Error details shown in the status message. -
Other incorrect edittask commands to try:
edit task1
,edittask
Expected: Similar to previous.
-
H.4. Ticking a task
-
Indicating on the completed task list when a task has been completed
-
Prerequisites: Index entered must available in the task list
-
Test case:
ticktask 2
Expected: Task with index number 2 will be removed from the existing task list. This deleted task will then be added into another panel calledCompleted Task List
. -
Test case:
ticktask 0
Expected: Tasks in the existing task list will stay intact. Details of invalid command is reflected in the status message under the command bar.
-
H.5. Adding a purchase
-
Adding a new purchase to the existing expenditure list
prefix of purchasename is 'pn' not 'n' -
Test case: 'addpurchase pn/chicken rice pr/3.50`
Expected: New purchase added to the expenditure list with a different index number. Timestamp in the status bar is updated. -
Test case:
addpurchase pn/ice cream pr/$2.70
Expected: No new purchase added. Details of invalid command is reflected in the status message under the command bar. -
Other incorrect addpurchase commands to try:
addpurchase pn/bicycle rental pr/10
,addpurchase n/movie tickets pr/23.00
Expected: No purchases will be added. Details of error will be reflected.
-
H.6. Clearing expenditure list
-
Clearing the existing populated expenditure list
-
Test case:
clearexplist
Expected: If existing expenditure list has data, the list will be cleared successfully. If existing expenditure list was already empty, invalid command will be shown.
-
H.7. Recording new workout
-
Add a new workout to the workout list
-
Test case:
record e/Push ups s/5 r/10 t/10
Expected: "New workout added: Push ups | 5 SETS, 20 REPS, COMPLETED IN: 10 MINUTES"
-
H.8. Viewing recent workout
-
View up to 5 most recent workout in the workout list
-
Test case:
workout
Expected: If workout list is empty, "No workout found"
If workout list is not empty, "Recent workout(s) found!"
"X most recent workout(s): ", where X is the number of recent workout found, up to 5,
workout listed will be in the format "Exercise: EXERCISE, Sets: SETS, Reps: REPS, Duration: TIME minutes"
-